Dolphin trader
A ship of the intelligent dolphin race. No one has yet been able to understand this race. They have learned to work with our trade stations, but they do so in a very peculiar way. All dolphin ships are in fact one ship, but each particle of that ship exists in two copies in the universe at once. Thus the ship lands on two stations at once: cargo is loaded into one ship and instantly unloaded from the other. After the trade, the ships vanish from real space. Some pirates have no qualms about capturing dolphin ships, but the Confederation does not encourage this. The ships are very slow and cannot be disassembled. Rumors say that if you capture two ships of the same series, you can annihilate them, but in practice those rumors have not been borne out.
Object mass: 7290
Ship specifications:
| Docking weight | 490 |
| Hold capacity | 100000 |
| Maximum level of protection | 1200 |
| Number of shots | 0 |
| Shot power | 0 |
| Weapon type | Laser |
| Speed of movement in space | 2 |
| Hydrogen consumption | 0 |
| Speed of movement in hyperspace | 1 |
| Uranium consumption | 0 |
| Registry naming | ТД |
| Anti-gravity engine | not installed |
| Radar | 0 |
| Radar detector | 0 |
| Remote control module | not installed |
| Hyper-interception module | not installed |
| Maximum missile type | 2 |
Required for manufacturing: