Confederation protection
For a certain fee the Confederation will station its fleet near your system. If the orbit of a planet with protection installed is attacked, the Confederation will send its fleet to assist.
Note that the Confederation will not deploy its fleet without a clear danger to orbital structures. If Confederation calculations show that the defense will hold, the fleet will not launch. However, if the attacker has a clear advantage in force, a fleet known to be stronger than the attacker is sent. After an attack on your planet the fleet remains in orbit for 3 more days in guard mode. All ships of the Confederation's enemies will be destroyed. Three days after the attack the fleet leaves its position.
Confederation protection is quite expensive, but it lets you protect yourself from a truly strong attack. If you have no orbital defense, the Confederation will not protect your planet on its own.
The Confederation will not send its fleet to defend pirates, even if protection was paid before you became a pirate — the fleet will not launch. However, protection is not removed from the planet, and as soon as social status is positive again, protection resumes. |