Missile protection
Missile protection, like all military buildings, requires nothing to build. Built-in generators produce enough energy for radar and weapons. Ammunition is produced at an internal factory and requires no intervention. Missiles are the weakest defensive weapon, but upgrading the building allows ship missiles to be launched. Maximum missile type depends on building level.
Specs:
Shot strength: 2
Shots per salvo: 1
Maximum missile type = ( building level - 1 )
Object mass: 100000
Required for manufacturing: